帮忙把一小段话翻译成英文
论文的题目、摘要、关键字由于是毕业论文,所以希望大家能帮我认真点翻译,内容在图片里,希望不要机器翻译,谢谢!看不到下面图片的话可以到下面的连接去看:http://up.f...
论文的题目、摘要、关键字
由于是毕业论文,所以希望大家能帮我认真点翻译,内容在图片里,希望不要机器翻译,谢谢!
看不到下面图片的话可以到下面的连接去看:
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由于是毕业论文,所以希望大家能帮我认真点翻译,内容在图片里,希望不要机器翻译,谢谢!
看不到下面图片的话可以到下面的连接去看:
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大学生网络游戏行为实证分析
——以南京财经大学为例
摘要:从上世纪90年代末开始,网络游戏逐步普及及泛化,作为主力网民之一的大学生群体,是网络游戏的主要参与群体。网络游戏是一把“双刃剑”,网络游戏世界中的价值观念与行为方式可能会对大学生的成长产生不可估量的影响。本文基于对南京财经大学分段抽样的120位大学生所采集的资料,从大学生网络游戏行为的程度、动机、内容、影响几个方面来分析大学生网络游戏的现状,并在此基础上提出了对于社会各界来重视并引导大学生合理的网络游戏行为的建议。
关键词:大学生 网络游戏的行为 网络游戏的环境
翻译:
Students conduct empirical analysis of online games
- A Case Study of Nanjing University of Finance and Economics
Abstract: From the 90's at the end of the last century began, the gradual popularity of online games and generalization, as one of the main users of the student population is the main network to participate in group games. Online games is a "double-edged sword," online games in the world of values and behavior of university students may have an inestimable impact on growth. In this paper, Nanjing University of Finance and Economics based on sub-sample of 120 college students the information collected from the students the extent of acts of online games, motivation, content, and influence students to analyze several aspects of the status of online games and on this basis put forward for to attach importance to the community and guide the students conduct a reasonable online game recommendations.
Key words: college students conduct online games online game environment
——以南京财经大学为例
摘要:从上世纪90年代末开始,网络游戏逐步普及及泛化,作为主力网民之一的大学生群体,是网络游戏的主要参与群体。网络游戏是一把“双刃剑”,网络游戏世界中的价值观念与行为方式可能会对大学生的成长产生不可估量的影响。本文基于对南京财经大学分段抽样的120位大学生所采集的资料,从大学生网络游戏行为的程度、动机、内容、影响几个方面来分析大学生网络游戏的现状,并在此基础上提出了对于社会各界来重视并引导大学生合理的网络游戏行为的建议。
关键词:大学生 网络游戏的行为 网络游戏的环境
翻译:
Students conduct empirical analysis of online games
- A Case Study of Nanjing University of Finance and Economics
Abstract: From the 90's at the end of the last century began, the gradual popularity of online games and generalization, as one of the main users of the student population is the main network to participate in group games. Online games is a "double-edged sword," online games in the world of values and behavior of university students may have an inestimable impact on growth. In this paper, Nanjing University of Finance and Economics based on sub-sample of 120 college students the information collected from the students the extent of acts of online games, motivation, content, and influence students to analyze several aspects of the status of online games and on this basis put forward for to attach importance to the community and guide the students conduct a reasonable online game recommendations.
Key words: college students conduct online games online game environment
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大猫咪人工翻译,值得信任!
The empirical analysis of online game behaviors of college students
--------- Nanjing Finance and Economic University as a exemplification
Abstract: Popular since the late 90's, online games have been polularised and developed greatly. As the main force of the netizens, college students are the primary players of the online games. However, online games are a double-edged sword, from which the values and behaviors in the cyber world may bring unpredictable impacts to bear on the growth of college students. This article is based on the information collected from 120 segmental sampled college students, analyzing the online game situation from the aspects of degree, motivation, content and affects. It also comes up with some suggestions based on the analysis for the whole society to pay attention to and guide a healty online game environment.
Key words: College students; Online game behaviors; Cyber game environment
一楼显然是机器的。鄙视下。
南京财经大学可能翻译得不对,望楼主见谅。俺是东大的。
The empirical analysis of online game behaviors of college students
--------- Nanjing Finance and Economic University as a exemplification
Abstract: Popular since the late 90's, online games have been polularised and developed greatly. As the main force of the netizens, college students are the primary players of the online games. However, online games are a double-edged sword, from which the values and behaviors in the cyber world may bring unpredictable impacts to bear on the growth of college students. This article is based on the information collected from 120 segmental sampled college students, analyzing the online game situation from the aspects of degree, motivation, content and affects. It also comes up with some suggestions based on the analysis for the whole society to pay attention to and guide a healty online game environment.
Key words: College students; Online game behaviors; Cyber game environment
一楼显然是机器的。鄙视下。
南京财经大学可能翻译得不对,望楼主见谅。俺是东大的。
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An Empirical Analysis of Internet Game Behaviors by College Students——Taking Nanjing University of Finance and Economics as a Case
Abstract:Since the late 90s of the last century, Internet games has gradually popularizing and spreading so wildly. College students, one kind of the main netizens, are actively involved.
Internet games like two-edged swords for the values and behaviors in that virtual world could bring inestimable effects on the growth of college students.
This thesis analyzed the current situation of college students' internet game behaviors, based on the collected materials of 120 multi-stage sampling college students of Nanjing University of Finance and Economics, from the aspect of the degree of effections, the motivation, the contents, and the influences; In the end, it brought out some reasonable suggestions about how to attach importance and guide to internet game behaviors by college students.
Key Words: college students; internet game behaviors; internet game environment
Abstract:Since the late 90s of the last century, Internet games has gradually popularizing and spreading so wildly. College students, one kind of the main netizens, are actively involved.
Internet games like two-edged swords for the values and behaviors in that virtual world could bring inestimable effects on the growth of college students.
This thesis analyzed the current situation of college students' internet game behaviors, based on the collected materials of 120 multi-stage sampling college students of Nanjing University of Finance and Economics, from the aspect of the degree of effections, the motivation, the contents, and the influences; In the end, it brought out some reasonable suggestions about how to attach importance and guide to internet game behaviors by college students.
Key Words: college students; internet game behaviors; internet game environment
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Since the late 1990s, network game, as the generalization and gradually popular regular users of college students, is one of the main network game in group. Network game is a double-edged sword ", "the network game world values and behavior of college students could grow produce immeasurable influence. Based on the sample of nanjing university of finance section of 120 college students from college of information collection, network game behavior, motivation, content, influence from the aspects of the undergraduates' network game analysis of present situation, and proposed in this foundation for society and guide students to the network game behavior of reasonable Suggestions
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