1个回答
2013-11-27
展开全部
//最优网络通讯质量
cl_lc "1"
cl_lw "1"
rate "25000"
ex_interp "0.1"
cl_rate "20000"
cl_cmdbackup "40"
cl_cmdrate "100"
cl_updaterate "100"
//开启游戏预测
cl_nopred "1"
ex_extrapmax "1.2"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
//FPS强制
fps_max "200"
fps_moden "0"
//禁用ATI显卡的Truform技术提升FPS
ati_npatch "0"
ati_subdiv "0"
//启用CPUMMX指令提升FPS
r_mmx "1"
//禁用游戏摇杆释放内存
joystick "0"
//关闭颜色抖动
gl_dither "0"
//关闭垂直同步
vid_wait 0
//亮度锁定
brightness "3"
gamma "3"
//高品质声效
hisound "1"
voice_enable "1"
voice_forcemicrecord "1"
sv_voiceenable "1"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
s_distance "60"
//显示优化
gl_cull "1"
// 只渲染可见目标
gl_keeptjunctions "0"
// 显示纹理的裂纹
gl_clear "0"
// 纹理质量
d_spriteskip "0"
// 不清楚,似乎能提高性能
r_dynamic "1"
// 固定动态光源
r_mirroralpha "0"
// 关闭反射图片
gl_palette_tex "0"
// 使纹理平滑
r_norefresh "0"
// 非必要时不更新hud和console
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
// 设置纹理模式
cl_shadows "0"
// 关闭玩家阴影
gl_wateramp "0"
//设置水纹效果
r_drawviewmodel "0"
//提高FPS并增大视野范围
gl_smoothmodels "0"
//模型平滑关闭
r_mirroralpha "0"
//关闭通道混合
cl_lc "1"
cl_lw "1"
rate "25000"
ex_interp "0.1"
cl_rate "20000"
cl_cmdbackup "40"
cl_cmdrate "100"
cl_updaterate "100"
//开启游戏预测
cl_nopred "1"
ex_extrapmax "1.2"
cl_nosmooth "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
//FPS强制
fps_max "200"
fps_moden "0"
//禁用ATI显卡的Truform技术提升FPS
ati_npatch "0"
ati_subdiv "0"
//启用CPUMMX指令提升FPS
r_mmx "1"
//禁用游戏摇杆释放内存
joystick "0"
//关闭颜色抖动
gl_dither "0"
//关闭垂直同步
vid_wait 0
//亮度锁定
brightness "3"
gamma "3"
//高品质声效
hisound "1"
voice_enable "1"
voice_forcemicrecord "1"
sv_voiceenable "1"
s_distance "60"
s_automin_distance "2"
s_automax_distance "30"
s_min_distance "8"
s_max_distance "1000"
s_refgain "0.4"
s_refdelay "4"
s_occfactor "0.25"
s_verbwet "0.25"
s_distance "60"
//显示优化
gl_cull "1"
// 只渲染可见目标
gl_keeptjunctions "0"
// 显示纹理的裂纹
gl_clear "0"
// 纹理质量
d_spriteskip "0"
// 不清楚,似乎能提高性能
r_dynamic "1"
// 固定动态光源
r_mirroralpha "0"
// 关闭反射图片
gl_palette_tex "0"
// 使纹理平滑
r_norefresh "0"
// 非必要时不更新hud和console
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
// 设置纹理模式
cl_shadows "0"
// 关闭玩家阴影
gl_wateramp "0"
//设置水纹效果
r_drawviewmodel "0"
//提高FPS并增大视野范围
gl_smoothmodels "0"
//模型平滑关闭
r_mirroralpha "0"
//关闭通道混合
推荐律师服务:
若未解决您的问题,请您详细描述您的问题,通过百度律临进行免费专业咨询