求cs1.6弹道优化参数
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//最优网络通讯质量 cl_lc "1" cl_lw "1" rate "25000" ex_interp "0.1" cl_rate "20000" cl_cmdbackup "40" cl_cmdrate "100" cl_updaterate "100" //开启游戏预测 cl_nopred "1" ex_extrapmax "1.2" cl_nosmooth "1" cl_smoothtime "0.1" cl_vsmoothing "0.05" //FPS强制 fps_max "200" fps_moden "0" //禁用ATI显卡的Truform技术提升FPS ati_npatch "0" ati_subdiv "0" //启用CPUMMX指令提升FPS r_mmx "1" //禁用游戏摇杆释放内存 joystick "0" //关闭颜色抖动 gl_dither "0" //关闭垂直同步 vid_wait 0 //亮度锁定 brightness "3" gamma "3" //高品质声效 hisound "1" voice_enable "1" voice_forcemicrecord "1" sv_voiceenable "1" s_distance "60" s_automin_distance "2" s_automax_distance "30" s_min_distance "8" s_max_distance "1000" s_refgain "0.4" s_refdelay "4" s_occfactor "0.25" s_verbwet "0.25" s_distance "60" //显示优化 gl_cull "1" // 只渲染可见目标 gl_keeptjunctions "0" // 显示纹理的裂纹 gl_clear "0" // 纹理质量 d_spriteskip "0" // 不清楚,似乎能提高性能 r_dynamic "1" // 固定动态光源 r_mirroralpha "0" // 关闭反射图片 gl_palette_tex "0" // 使纹理平滑 r_norefresh "0" // 非必要时不更新hud和console gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" // 设置纹理模式 cl_shadows "0" // 关闭玩家阴影 gl_wateramp "0" //设置水纹效果 r_drawviewmodel "0" //提高FPS并增大视野范围 gl_smoothmodels "0" //模型平滑关闭 r_mirroralpha "0" //关闭通道混合
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