帮我把中文翻译成英文 20
不要在线翻译出来的,要人工手动翻译的,真诚求译文。下面这一段这话谢谢了从草地到迷宫,从城镇到房间——任何的玩家角色可以四处移动的「活动场所」称为地图。游戏是由各式各样的地...
不要在线翻译出来的,要人工手动翻译的,真诚求译文。
下面这一段这话 谢谢了
从草地到迷宫,从城镇到房间——任何的玩家角色可以四处移动的「活动场所」称为地图。
游戏是由各式各样的地图所组成的,玩家角色可以利用事件在这些地图之间自由穿梭。一个简单的角色类游戏,涉及的地图会很多。游戏的随机性是很强的,例如一个随机迷宫,每张地图的是不同,如果不用编程的方法绘制地图,那样,庞大的绘图工作量会令美工人员精疲力尽,而且这样的设计对后期游戏版本升级,修改等也会带来不便,比如说一个森林地图,如果要将森林中红色的花全部改成黄色,几朵红花可能还好些,如果几千朵,几万朵呢?那工作量实在是太恐怖了!
如何高效地处理地图,就是我这个毕业设计的主要目的,通过在地图编辑器上绘制地图,保存为自定义的map数据,然后在游戏引擎上运用。只要有地图绘制器,就不需再利用photoshop等画图工具绘制地图,修改也只是修改int数组的索引编号,就能成为新的地图。
其实,最直接的说法就是,地图编辑器就是一种以不变应万变的地图绘制工具。
三楼的 也是同样的问题,不要在线的翻译,真诚求助 你看看这样的句子像话吗? 人自己看看吧several flower saffron may also better if the thousands of flowers, some 10,000 do?
二楼的自己看吧 这是自己翻译出来的吗 不要在线的,不是说过了吗?真诚求助答案,非诚勿扰。players can use these maps in between free shuttle
我的天呢 四楼的 还一定没有问题 一万英语知道怎么说吗?还10,000呢? 你自己看过没有 展开
下面这一段这话 谢谢了
从草地到迷宫,从城镇到房间——任何的玩家角色可以四处移动的「活动场所」称为地图。
游戏是由各式各样的地图所组成的,玩家角色可以利用事件在这些地图之间自由穿梭。一个简单的角色类游戏,涉及的地图会很多。游戏的随机性是很强的,例如一个随机迷宫,每张地图的是不同,如果不用编程的方法绘制地图,那样,庞大的绘图工作量会令美工人员精疲力尽,而且这样的设计对后期游戏版本升级,修改等也会带来不便,比如说一个森林地图,如果要将森林中红色的花全部改成黄色,几朵红花可能还好些,如果几千朵,几万朵呢?那工作量实在是太恐怖了!
如何高效地处理地图,就是我这个毕业设计的主要目的,通过在地图编辑器上绘制地图,保存为自定义的map数据,然后在游戏引擎上运用。只要有地图绘制器,就不需再利用photoshop等画图工具绘制地图,修改也只是修改int数组的索引编号,就能成为新的地图。
其实,最直接的说法就是,地图编辑器就是一种以不变应万变的地图绘制工具。
三楼的 也是同样的问题,不要在线的翻译,真诚求助 你看看这样的句子像话吗? 人自己看看吧several flower saffron may also better if the thousands of flowers, some 10,000 do?
二楼的自己看吧 这是自己翻译出来的吗 不要在线的,不是说过了吗?真诚求助答案,非诚勿扰。players can use these maps in between free shuttle
我的天呢 四楼的 还一定没有问题 一万英语知道怎么说吗?还10,000呢? 你自己看过没有 展开
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From the grass, from the town to the labyrinth of the room - any player can move around the "places" called map. By all kinds of game is composed of the map, players can use these maps in between free shuttle. A simple game, involving the role of the map will be many. The game is very strong randomicity, such as a random map of the labyrinth, each is different, if no programming method, huge mapping, the graphics workload can make artists personnel, and such exhausted late game version of design, modification, etc will upgrade inconvenience, for example, if a forest forests will be red flower all into the yellow, red flowers may also many, if thousands of flower, tens of thousands of flower? The workload is horrible! How to effectively handle map, this is my main purpose of graduation design, through the map editor in mapping, save as defined in the map data, and then the game engine. As long as there is no, map to recycle photoshop etc, modified mapping drawing tools are modified int array index Numbers, can become the new maps. Actually, the most direct the map editor, is a kind of all map tools.
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From the grass to the maze, from the town to the room - any of the player character can move around the "venue" as the map.
Game is composed of a variety of maps, gamers can take advantage of the role of events in the free shuttle between these maps. The role of a simple game, involving a map many of them. The randomness of the game is very strong, such as a random maze, each map is different, if not programming method to map as large graphics art staff workload will exhausted, but this design on late game upgrade, modify, etc. will also cause inconvenience to, say, a forest map, if you want to spend all of the forest into the red yellow, several flower saffron may also better if the thousands of flowers, some 10,000 do? That the workload is too horrible!
How to efficiently deal with the map, that is my main purpose of graduation, through the map editor to draw the map, save it as a custom map data, and then use the game engine. As long as mapping devices, you do not re-use photoshop and other drawing tools to map changes only modify the int array index number, will become the new map.
In fact, the most direct argument is that the map editor to change the status quo is a map drawing tools.
Game is composed of a variety of maps, gamers can take advantage of the role of events in the free shuttle between these maps. The role of a simple game, involving a map many of them. The randomness of the game is very strong, such as a random maze, each map is different, if not programming method to map as large graphics art staff workload will exhausted, but this design on late game upgrade, modify, etc. will also cause inconvenience to, say, a forest map, if you want to spend all of the forest into the red yellow, several flower saffron may also better if the thousands of flowers, some 10,000 do? That the workload is too horrible!
How to efficiently deal with the map, that is my main purpose of graduation, through the map editor to draw the map, save it as a custom map data, and then use the game engine. As long as mapping devices, you do not re-use photoshop and other drawing tools to map changes only modify the int array index number, will become the new map.
In fact, the most direct argument is that the map editor to change the status quo is a map drawing tools.
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From the grass to the maze, from the town to the room - any of the player character can move around the "venue" as the map.
Game is composed of a variety of maps, gamers can take advantage of the role of events in the free shuttle between these maps. The role of a simple game, involving a map many of them. The randomness of the game is very strong, such as a random maze, each map is different, if not programming method to map as large graphics artists will staff workload exhausted, but this design on late game upgrade, modify, etc. will also cause inconvenience to, say, a forest map, if you want to spend all of the forest into the red yellow, several flower saffron may also better if the thousands of flowers, some 10,000 do? That the workload is too horrible!
How to efficiently deal with the map, that is my main purpose of graduation, through the map editor to draw the map, save it as a custom map data, and then use the game engine. As long as mapping devices, you do not re-use photoshop and other drawing tools to map changes only modify the int array index number, will become the new map.
In fact, the most direct argument is that the map editor to change the status quo is a map drawing tools.
这个一定没问题,我保证!
Game is composed of a variety of maps, gamers can take advantage of the role of events in the free shuttle between these maps. The role of a simple game, involving a map many of them. The randomness of the game is very strong, such as a random maze, each map is different, if not programming method to map as large graphics artists will staff workload exhausted, but this design on late game upgrade, modify, etc. will also cause inconvenience to, say, a forest map, if you want to spend all of the forest into the red yellow, several flower saffron may also better if the thousands of flowers, some 10,000 do? That the workload is too horrible!
How to efficiently deal with the map, that is my main purpose of graduation, through the map editor to draw the map, save it as a custom map data, and then use the game engine. As long as mapping devices, you do not re-use photoshop and other drawing tools to map changes only modify the int array index number, will become the new map.
In fact, the most direct argument is that the map editor to change the status quo is a map drawing tools.
这个一定没问题,我保证!
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From the grass, from the town to the labyrinth of the room - any player can move around the "places" called map.
By all kinds of game is composed of the map, players can use these maps in between free shuttle. A simple game, involving the role of the map will be many. The game is very strong randomicity, such as a random map of the labyrinth, each is different, if no programming method, huge mapping, the graphics workload can make artists personnel, and such exhausted late game version of design, modification, etc will upgrade inconvenience, for example, if a forest forests will be red flower all into the yellow, red flowers may also many, if thousands of flower, tens of thousands of flower? The workload is horrible!
How to effectively handle map, this is my main purpose of graduation design, through the map editor in mapping, save as defined in the map data, and then the game engine. As long as there is no, map to recycle photoshop etc, modified mapping drawing tools are modified int array index Numbers, can become the new maps.
Actually, the most direct the map editor, is a kind of all map tools.
The third floor: problems added is the same problem, don't online translation, sincerely help you see this sentence's more like it? Please see themselves - I acted saffron products from the 6, 10,000 do?
This is the second here? Don't translate his online, not to say? Sincerely help answer, negotiable. Players can use in between free shuttle wayfiner nowadays
By all kinds of game is composed of the map, players can use these maps in between free shuttle. A simple game, involving the role of the map will be many. The game is very strong randomicity, such as a random map of the labyrinth, each is different, if no programming method, huge mapping, the graphics workload can make artists personnel, and such exhausted late game version of design, modification, etc will upgrade inconvenience, for example, if a forest forests will be red flower all into the yellow, red flowers may also many, if thousands of flower, tens of thousands of flower? The workload is horrible!
How to effectively handle map, this is my main purpose of graduation design, through the map editor in mapping, save as defined in the map data, and then the game engine. As long as there is no, map to recycle photoshop etc, modified mapping drawing tools are modified int array index Numbers, can become the new maps.
Actually, the most direct the map editor, is a kind of all map tools.
The third floor: problems added is the same problem, don't online translation, sincerely help you see this sentence's more like it? Please see themselves - I acted saffron products from the 6, 10,000 do?
This is the second here? Don't translate his online, not to say? Sincerely help answer, negotiable. Players can use in between free shuttle wayfiner nowadays
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The secondary grassplot arrives at a maze , any play my role can move all around from city and town to room `to exercise lieu' being called a map. Game is by all kinds of what map is composed of , play my role can make use of an event to shuttle back and forth freely between these maps. Simple one role is similar to game, map meeting relating that many. The game randomness is very strong, a for example random maze, every map being is different , if disusing a programming's method draws a map , like that, ample plotting amount of work may make art designer personnel completely exhausted , design that the edition escalates to later stage game and like this, modification waits also meeting bring about inconvenient, for instance , a forest map , switch over to become a yellow if should be all with red forest middle flower, several Carthamus tinctorious may be getting better, if several thousands several tens of thousand ? That amount of work be very dreadful in fact! How the high-effect field sells a map at reduced prices , it is my this graduation practice major objective, to preserve by drawing a map on map editor implement, for certainly definition map data , applies to game engine and then. As long as having a map to draw an implement, have no need of the implement making use of photoshop to wait to draw maps again right away drawing a map , revise the index serial number revising the int number group also only , be therefore likely to become the new map. In fact , most direct statement is that the map editor implement it is one kind of the map coping with shifting events by sticking to a fundamental policy to draw an implement.
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