unity3d 欧拉角怎么转换为方向向量
1个回答
展开全部
void updateCameraVectors()
{
// Calculate the new Front vector
glm::vec3 front;
front.x = cos(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
front.y = sin(glm::radians(this->Pitch));
front.z = sin(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
this->Front = glm::normalize(front);
// Also re-calculate the Right and Up vector
...
}
{
// Calculate the new Front vector
glm::vec3 front;
front.x = cos(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
front.y = sin(glm::radians(this->Pitch));
front.z = sin(glm::radians(this->Yaw)) * cos(glm::radians(this->Pitch));
this->Front = glm::normalize(front);
// Also re-calculate the Right and Up vector
...
}
东莞大凡
2024-08-07 广告
2024-08-07 广告
OpenCV标定板是东莞市大凡光学科技有限公司在相机标定中常用的工具。它通常由黑白格点按一定规则排列在平面上组成,如棋盘格或圆形格等。在相机标定时,将标定板置于不同位置和姿态下拍摄图像,利用OpenCV库中的函数检测标定板上的角点或圆心,进...
点击进入详情页
本回答由东莞大凡提供
推荐律师服务:
若未解决您的问题,请您详细描述您的问题,通过百度律临进行免费专业咨询