求翻译。中文 -> 英文 内容如下
一部出色的游戏作品,不仅需要丰富的关卡剧情来丰满内容,同时还需要展示出独特且能够引起玩家共鸣的场景。场景设计的感染力显得尤为重要。总得来说,感染力的深浅取决三大点:一.设...
一部出色的游戏作品,不仅需要丰富的关卡剧情来丰满内容,同时还需要展示出独特且能够引起玩家共鸣的场景。场景设计的感染力显得尤为重要。
总得来说,感染力的深浅取决三大点:一.设计者是否真挚,换言之,设计师自己体验他所传达的内容的深度如何;二.设计师所传达的内容具有多大独特性;三.这种内容的传达是否清晰。本文所提及的创作过程,都围绕者这三点展开。要想使场景创造具有感染力,每个阶段都要明确其创作重点,将抽象的感染力具体到每个小的创作环节。
本文将按照创作的时间顺序分为“场景初期创意”、“场景原画设计”、“场景绘制与修改”这三章,紧随创作过程的实例结合说明使游戏具有感染力的这一过程之体会。
因为很急,在29日早9点前使用。请不要直接使用Google在线等软件翻译,因为很多词翻译得很不到位。当然更请不要出现把“三要点”翻译成“3 o'clock”这样的情况 展开
总得来说,感染力的深浅取决三大点:一.设计者是否真挚,换言之,设计师自己体验他所传达的内容的深度如何;二.设计师所传达的内容具有多大独特性;三.这种内容的传达是否清晰。本文所提及的创作过程,都围绕者这三点展开。要想使场景创造具有感染力,每个阶段都要明确其创作重点,将抽象的感染力具体到每个小的创作环节。
本文将按照创作的时间顺序分为“场景初期创意”、“场景原画设计”、“场景绘制与修改”这三章,紧随创作过程的实例结合说明使游戏具有感染力的这一过程之体会。
因为很急,在29日早9点前使用。请不要直接使用Google在线等软件翻译,因为很多词翻译得很不到位。当然更请不要出现把“三要点”翻译成“3 o'clock”这样的情况 展开
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A great video game works, the story points not only to the rich fullness of content, but also need to show a unique resonance and can cause players to the scene. Appeal of the design scene is very important.
Generally, the depth depends on the appeal of the three points: First. Designers are sincere or not, in other words, the designer of his own experience to convey the depth of the content is; II. Designers have much to convey the uniqueness of the content; III. This kinds of content to convey is clear. Mentioned in this creative process, who are these three points surrounding the start. To make the scene to create is infectious, and each stage of its creation must be a clear focus, specific to the abstract appeal of the creation of a small part of each.
This article is divided into chronological order by creation "scene early creativity" and "scenes of the original painting design," "draw and modify the scene," These three chapters, followed by examples of the creative process that makes the game with the infectious process of the experience.
Generally, the depth depends on the appeal of the three points: First. Designers are sincere or not, in other words, the designer of his own experience to convey the depth of the content is; II. Designers have much to convey the uniqueness of the content; III. This kinds of content to convey is clear. Mentioned in this creative process, who are these three points surrounding the start. To make the scene to create is infectious, and each stage of its creation must be a clear focus, specific to the abstract appeal of the creation of a small part of each.
This article is divided into chronological order by creation "scene early creativity" and "scenes of the original painting design," "draw and modify the scene," These three chapters, followed by examples of the creative process that makes the game with the infectious process of the experience.
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A good game works, not only needs to enrich the content to plump level of the plot, but also needed to show distinctive and can cause players resonates scene. The appeal of scene design becomes especially important.
Overall, the depth of the appeal. The three points: depends on whether the designer, in other words, stylist his sincere experience he conveys how the depth of content; 2. Designer expresses how content is unique; 3. The content of the convey is clear. This article mentioned, the creative process around the spread out at 3 o 'clock. Want to make the scene create contagious, each stage should make clear its creation, abstract appeal on the creation of specific to each small link.
This paper will be in accordance with the creation time sequence into "scene creative", "scene early original design", "drawing and modify" this scene, following three examples of creative process that make the game with an infectious7 this process of experience.
Overall, the depth of the appeal. The three points: depends on whether the designer, in other words, stylist his sincere experience he conveys how the depth of content; 2. Designer expresses how content is unique; 3. The content of the convey is clear. This article mentioned, the creative process around the spread out at 3 o 'clock. Want to make the scene create contagious, each stage should make clear its creation, abstract appeal on the creation of specific to each small link.
This paper will be in accordance with the creation time sequence into "scene creative", "scene early original design", "drawing and modify" this scene, following three examples of creative process that make the game with an infectious7 this process of experience.
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An excellent work of game needs not only some dramatic toll-gate to enrich its plot, but also some special scenes which can attract the players' attentions. the infectivity of the scene design is very important.
All in all, the infectivity must have the characteristics as follows: firstly, the sincere angle of the designer, that is to say, it must show how the designer feels about the game; secondly, it should show how special and original the game is; thirdly, how clear-cut the game shows. this article will go on with these three points........
All in all, the infectivity must have the characteristics as follows: firstly, the sincere angle of the designer, that is to say, it must show how the designer feels about the game; secondly, it should show how special and original the game is; thirdly, how clear-cut the game shows. this article will go on with these three points........
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A good game works, not only needs to enrich the content to plump level of the plot, but also needed to show distinctive and can cause players resonates scene. The appeal of scene design becomes especially important.
Overall, the depth of the appeal. The three points: depends on whether the designer, in other words, stylist his sincere experience he conveys how the depth of content; 2. Designer expresses how content is unique; 3. The content of the convey is clear. This article mentioned, the creative process around the spread out at 3 o 'clock. Want to make the scene create contagious, each stage should make clear its creation, abstract appeal on the creation of specific to each small link.
This paper will be in accordance with the creation time sequence into "scene creative", "scene early original design", "drawing and modify" this scene, following three examples of creative process that make the game with an infectious7 this process of experience 。
Overall, the depth of the appeal. The three points: depends on whether the designer, in other words, stylist his sincere experience he conveys how the depth of content; 2. Designer expresses how content is unique; 3. The content of the convey is clear. This article mentioned, the creative process around the spread out at 3 o 'clock. Want to make the scene create contagious, each stage should make clear its creation, abstract appeal on the creation of specific to each small link.
This paper will be in accordance with the creation time sequence into "scene creative", "scene early original design", "drawing and modify" this scene, following three examples of creative process that make the game with an infectious7 this process of experience 。
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A good game works, not only needs to enrich the content to plump level of the plot, but also needed to show distinctive and can cause players resonates scene. The appeal of scene design becomes especially important.
Overall, the depth of the appeal. The three points: depends on whether the designer, in other words, stylist his sincere experience he conveys how the depth of content; The second
. Designer expresses how content is unique;article. The content of the convey is clear. This article mentioned, the creative process around the spread out at 3 o 'clock. Want to make the scene create contagious, each stage should make clear its creation, abstract appeal on the creation of specific to each small link.
This paper will be in accordance with the creation time sequence into "scene creative", "scene early original design", "drawing and modify" this scene, following three examples of creative process that make the game with an infectious7 this process of experience.
Overall, the depth of the appeal. The three points: depends on whether the designer, in other words, stylist his sincere experience he conveys how the depth of content; The second
. Designer expresses how content is unique;article. The content of the convey is clear. This article mentioned, the creative process around the spread out at 3 o 'clock. Want to make the scene create contagious, each stage should make clear its creation, abstract appeal on the creation of specific to each small link.
This paper will be in accordance with the creation time sequence into "scene creative", "scene early original design", "drawing and modify" this scene, following three examples of creative process that make the game with an infectious7 this process of experience.
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A superb game works, hurdle plot to full contents of the need not only rich, but also need to show unique and can cause players resonance scene. Scene design influence is particularly important. always, impressive depth depends on three points : A. designers are sincere, in other words, the architect of his own experience he conveyed deep ; Two. designers to communicate with much uniqueness of three. it clear the contents of communication. This article mentioned the creation process, all around the 3 points. If you want to create a contagious, every stage to confirm their focus will appeal to the creation of each link in the abstract. This article will follow the time of creation into " initial ideas ", " scenes painting design ", " scenes drawn and modification of " the three, followed by Combining the creative process instance of that game experience of the contagious the process.
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