
cocos2d点击结束动画
CCRotateBy*rotaBy;rotaBy1[m_Location-1]=CCRotateBy::create(3,360*powf(-1,(s1[m_Locati...
CCRotateBy *rotaBy;
rotaBy1[m_Location-1] = CCRotateBy::create(3,360*powf(-1,(s1[m_Location-1]-s2[m_Location-1])>0));
CCEaseSineOut* eSlow[2] ;
eSlow[m_Location-1]= CCEaseSineOut::create(rotaBy1[m_Location-1]);
pDisc[m_Location-1]->runAction(CCRepeat::create(eSlow[m_Location-1],1));
此减速动画,在我再次点击的时候,他就停下来,而不需要转完在停下来 展开
rotaBy1[m_Location-1] = CCRotateBy::create(3,360*powf(-1,(s1[m_Location-1]-s2[m_Location-1])>0));
CCEaseSineOut* eSlow[2] ;
eSlow[m_Location-1]= CCEaseSineOut::create(rotaBy1[m_Location-1]);
pDisc[m_Location-1]->runAction(CCRepeat::create(eSlow[m_Location-1],1));
此减速动画,在我再次点击的时候,他就停下来,而不需要转完在停下来 展开
2个回答
展开全部
节点有三个方法
stopAllActions(); // 停止所有Action
stopAction(CCAction *action); // 停止指定的Action
stopActionByTag(int tag); // 停止标签为 tag 的 Action
Action 可以 action->setTag(1234);
想停止事调用stopActionByTag(1234); 就能停止action
stopAllActions(); // 停止所有Action
stopAction(CCAction *action); // 停止指定的Action
stopActionByTag(int tag); // 停止标签为 tag 的 Action
Action 可以 action->setTag(1234);
想停止事调用stopActionByTag(1234); 就能停止action
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